FRANCISCO GUERRERO

For resume or work inquiries email me at franciscoartwork@gmail.com

Summary

As a specialist in visual development, illustration, and graphic design, my goal is to produce captivating and inspiring content. I have a passion for creating stunning images and engaging narratives that resonate with people. Whether I'm developing characters, environments, or other creative assets, I thrive on collaborating with teams to bring their vision to life and produce meaningful art. Let's work together to create something exceptional.

Work

• Disney Lorcana  - Concept Artist

February 2024 - Present

  • Working with a team of concept artists focused on world building, character design and prop design.

• Green Street Pictures - Character Designer

September 2023 - February 2024

  • Character design, color stylist and clean up artist for the upcoming show Common Side Effects.

• Nintendo Software Technology - Concept Artist 

May 2023 - Present

  • Produced UI concept art and implemented it into the proprietary engine for Mario vs. Donkey Kong, released in February 2024
  • Generated UI mockups using After Effects as a valuable tool for pre-visualization and animation concepts
  • Worked closely with the art director and game director to create art and assets that were faithful to the original game and source materials

• Wizards of the Coast - Sr. Concept Artist

Sept 2022 - February 2023

  • Leveraged expertise in character and environment concept art to develop sketches, and digital paintings for a new intellectual property (IP)
  • Collaborated closely with stakeholders to understand the game’s vision and support gameplay through the creation of concept art that would be fitting to a procedural environment generation pipeline
  • Utilized a range of techniques, from quick exploratory sketches to fully colored concept paintings, to bring creative concepts to life and ensure a cohesive and immersive game experience.

• Nintendo Software Technology - Concept Artist 
   April 2016 - Sept 2022

  • Created concept art for environments, characters, and props for several successful games, including Captain Toad DLC, Captain Toad for Nintendo 3DS, Super Mario Maker 3DS, and Super Mario 3D World + Bowser’s Fury.
  • Demonstrated expertise in secondary tasks such as storyboarding, support in environment 3D modeling, texturing and UI layout, contributing to the overall success of each project.
  • Utilized strong visual storytelling skills and attention to detail to bring creative concepts to life and create immersive and engaging game experiences.
  • Collaborated effectively with cross-functional teams, including game designers and engineers, to deliver high-quality work.

 8th Shore Studio - Concept Artist / Jr. Art Director
   Aug 2015 - Mar 2016

  • Created and supported art direction in the production of environments, characters and other creative assets for the studio's first mobile game.

 Lapis Lazuli Studio - Concept Artist / Founder
   2010-2013

  • Co-founded a studio with three friends, gaining experience in business and teamwork while creating interactive media and animation
  • Conceptualized and developed concept art, graphic design, UI, logo, and print design

Education

• DIGIPEN INSTITUTE OF TECHNOLOGY
Washington, USA 2013-2015 MFA in Digital Arts

• UNIVERSIDAD IBEROAMERICANA
Tijuana, Mexico 2008-2010 MA in Digital Graphic Design

• CETYS UNIVERSIDAD
Mexicali, Mexico 2002-2006 BA in Graphic Design 


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