Summary
As a specialist in visual development, illustration, and graphic design, my goal is to produce captivating and inspiring content. I have a passion for creating stunning images and engaging narratives that resonate with people. Whether I'm developing characters, environments, or other creative assets, I thrive on collaborating with teams to bring their vision to life and produce meaningful art. Let's work together to create something exceptional.
Work
• Disney Lorcana - Concept Artist
February 2024 - Present
- Working with a team of concept artists focused on world building, character design and prop design.
• Green Street Pictures - Character Designer
September 2023 - February 2024
- Character design, color stylist and clean up artist for the upcoming show Common Side Effects.
• Nintendo Software Technology - Concept Artist
May 2023 - Present
- Produced UI concept art and implemented it into the proprietary engine for Mario vs. Donkey Kong, released in February 2024
- Generated UI mockups using After Effects as a valuable tool for pre-visualization and animation concepts
- Worked closely with the art director and game director to create art and assets that were faithful to the original game and source materials
• Wizards of the Coast - Sr. Concept Artist
Sept 2022 - February 2023
- Leveraged expertise in character and environment concept art to develop sketches, and digital paintings for a new intellectual property (IP)
- Collaborated closely with stakeholders to understand the game’s vision and support gameplay through the creation of concept art that would be fitting to a procedural environment generation pipeline
- Utilized a range of techniques, from quick exploratory sketches to fully colored concept paintings, to bring creative concepts to life and ensure a cohesive and immersive game experience.
• Nintendo Software Technology - Concept Artist
April 2016 - Sept 2022
- Created concept art for environments, characters, and props for several successful games, including Captain Toad DLC, Captain Toad for Nintendo 3DS, Super Mario Maker 3DS, and Super Mario 3D World + Bowser’s Fury.
- Demonstrated expertise in secondary tasks such as storyboarding, support in environment 3D modeling, texturing and UI layout, contributing to the overall success of each project.
- Utilized strong visual storytelling skills and attention to detail to bring creative concepts to life and create immersive and engaging game experiences.
- Collaborated effectively with cross-functional teams, including game designers and engineers, to deliver high-quality work.
• 8th Shore Studio - Concept Artist / Jr. Art Director
Aug 2015 - Mar 2016
- Created and supported art direction in the production of environments, characters and other creative assets for the studio's first mobile game.
• Lapis Lazuli Studio - Concept Artist / Founder
2010-2013
- Co-founded a studio with three friends, gaining experience in business and teamwork while creating interactive media and animation
- Conceptualized and developed concept art, graphic design, UI, logo, and print design
Education
• DIGIPEN INSTITUTE OF TECHNOLOGY
Washington, USA 2013-2015 MFA in Digital Arts
• UNIVERSIDAD IBEROAMERICANA
Tijuana, Mexico 2008-2010 MA in Digital Graphic Design
• CETYS UNIVERSIDAD
Mexicali, Mexico 2002-2006 BA in Graphic Design